WTF is wrong with people?
clearly, online games cause people to go nuts and should be banned by a constitutional amendment.
Wednesday, June 29, 2005
Friday, June 03, 2005
my old clan is going multi game
so it looks like i have retired another clan. technically i am not part of the clan anymore, but it's still kind of sad to see them leave AC.
i never really talked about why i left AC suddenly. it pretty much came down to the fact that i ran out of characters who were interesting. i would roll a new character to explore some facet of character development, level him or her up a bit, and then once he or she was template completei sort of lost interest.
my highest level guy, moy, was like almost 60th, and was going to be a life/sword hybrid. all he needed was a CS sword and he would have been a real monster. i had other templates too, 4 tanks (two of them 3 schoolers), 2 griefs, 4 mages (2 ogs). i also played every melee weapon there was for at least a little while, and every missile weapon except thrown. i also played a mage with no war magic, who fought using life magic. just after converting my OG spear to an OG axer i contemplated making a meleeD spec'd mage. it was then that i realized that i had lost my mind.
also, i never got into the whole social thing... it would have been nice to play support for someone, but i was never high enough level to do much more than PL new characters, which i just wasn't into. i wasn't much into PLing my own characters so i was always lower leveled and played alone. i refused to use buffbots for anything other than corpse recovery since i always died in bad places when i did.
i got used to playing alone, and i picked up a number of tricks for recovering corpses and ducking mobs. people told me i was crazy for playing the way that i did, but i was more into the challenge of playing and not powering up.
so after a while, my new exciting characters got into their 40's and 50's, where you are pretty much just grinding thru creatures trying to earn XP for those next 60 levels. that was when AC got to be boring.
i discovered dagger and that was a nice addition. it was nice having extra skill credits to make more rounded characters. i had a 3 school tank with lockpick, and a life spec tank with lockpick. they were fun as well, until the the 40's happened to them as well.
my friend nom started playing, and hunting with him was fun until he soared past me in levels. he only had two characters and one was a tank, so they were very easy to level up compared to my 12 gimps. he also took help from our monarch. that was fine for him, he plays his way and i played my way. he is now one of the survivors honorguard.
nom was the only person that i really played with. pandy and i did for a bit, and that was loads of fun, but she was pretty well done with AC at that point. i didn't have anyone else that i was buddies with, most of the people that i ran across were jerks, so i didn't meet anyone new. the standing joke with me was that i hated anyone who wasn't in my monarchy, and about half of the people who were.
after all of that, i stopped playing pretty suddenly, and now i kind of miss it, but not really. i entertain the thought of returning for like a minute, then i stop. i would like to find a new game that pandy and i can play together, but thus far it has not happened.
there is hope for new games. pandy has talked about playing AC2 again, a friend of mine is playing ultima online and has invited me, and wels and pandy are also talking about guildwars. i suppose i could pick AC up again on a different server, but i don't know. i am still cautious about my hopes for MEO and DDO, but not really. i suppose i should play at least one other MMO besides AC1 before i pass judgement on the genre.
i never really talked about why i left AC suddenly. it pretty much came down to the fact that i ran out of characters who were interesting. i would roll a new character to explore some facet of character development, level him or her up a bit, and then once he or she was template completei sort of lost interest.
my highest level guy, moy, was like almost 60th, and was going to be a life/sword hybrid. all he needed was a CS sword and he would have been a real monster. i had other templates too, 4 tanks (two of them 3 schoolers), 2 griefs, 4 mages (2 ogs). i also played every melee weapon there was for at least a little while, and every missile weapon except thrown. i also played a mage with no war magic, who fought using life magic. just after converting my OG spear to an OG axer i contemplated making a meleeD spec'd mage. it was then that i realized that i had lost my mind.
also, i never got into the whole social thing... it would have been nice to play support for someone, but i was never high enough level to do much more than PL new characters, which i just wasn't into. i wasn't much into PLing my own characters so i was always lower leveled and played alone. i refused to use buffbots for anything other than corpse recovery since i always died in bad places when i did.
i got used to playing alone, and i picked up a number of tricks for recovering corpses and ducking mobs. people told me i was crazy for playing the way that i did, but i was more into the challenge of playing and not powering up.
so after a while, my new exciting characters got into their 40's and 50's, where you are pretty much just grinding thru creatures trying to earn XP for those next 60 levels. that was when AC got to be boring.
i discovered dagger and that was a nice addition. it was nice having extra skill credits to make more rounded characters. i had a 3 school tank with lockpick, and a life spec tank with lockpick. they were fun as well, until the the 40's happened to them as well.
my friend nom started playing, and hunting with him was fun until he soared past me in levels. he only had two characters and one was a tank, so they were very easy to level up compared to my 12 gimps. he also took help from our monarch. that was fine for him, he plays his way and i played my way. he is now one of the survivors honorguard.
nom was the only person that i really played with. pandy and i did for a bit, and that was loads of fun, but she was pretty well done with AC at that point. i didn't have anyone else that i was buddies with, most of the people that i ran across were jerks, so i didn't meet anyone new. the standing joke with me was that i hated anyone who wasn't in my monarchy, and about half of the people who were.
after all of that, i stopped playing pretty suddenly, and now i kind of miss it, but not really. i entertain the thought of returning for like a minute, then i stop. i would like to find a new game that pandy and i can play together, but thus far it has not happened.
there is hope for new games. pandy has talked about playing AC2 again, a friend of mine is playing ultima online and has invited me, and wels and pandy are also talking about guildwars. i suppose i could pick AC up again on a different server, but i don't know. i am still cautious about my hopes for MEO and DDO, but not really. i suppose i should play at least one other MMO besides AC1 before i pass judgement on the genre.
Friday, April 22, 2005
EQ endorsing real world trades
you gettin' yours, i wanna get mine too
so EQ (everquest) is "facilitating" realworld trades. this means that any jerk with money to spend can trade pretty much anything. this is supposedly a $20 million a year business.
this heppened in AC from time to time, but i didn't really care. it is important to note that in AC, this activity was against the code of conduct and would get you banned.
it is also important to note that codes of conduct are treated pretty much like software EULAs, drinking age requirements, and highway speed limits.
for me, trading doesn't matter because i don't do it. what it does do, is create a trend where the company finally authorizes and even encourages activities that were at one time considered violations.
of particular concern to me is using third part tools to run your character when you are not at the console. in AC this was called macroing, or an "unattended combat macro" (UCM).
the problem with macroing your character up was that many people did it, outgrew the games contnet and complained that it was no fun anymore, and turbine increased the difficulty of content in the game landscape.
the result was that new players to an established game (like me) who didn't want to be helped or powerleveled, get killed repeatedly by monsters as they make their way to a section or dungeon that is appropriate to their level. that makes levelling up legitimately very difficult.
i have stopped playing AC, and when it is released i would like to play Dungeons and Dragons Online, and Middle Earth Online. if those two games suck, i think i will have to give up MMORPGs all together.
so EQ (everquest) is "facilitating" realworld trades. this means that any jerk with money to spend can trade pretty much anything. this is supposedly a $20 million a year business.
this heppened in AC from time to time, but i didn't really care. it is important to note that in AC, this activity was against the code of conduct and would get you banned.
it is also important to note that codes of conduct are treated pretty much like software EULAs, drinking age requirements, and highway speed limits.
for me, trading doesn't matter because i don't do it. what it does do, is create a trend where the company finally authorizes and even encourages activities that were at one time considered violations.
of particular concern to me is using third part tools to run your character when you are not at the console. in AC this was called macroing, or an "unattended combat macro" (UCM).
the problem with macroing your character up was that many people did it, outgrew the games contnet and complained that it was no fun anymore, and turbine increased the difficulty of content in the game landscape.
the result was that new players to an established game (like me) who didn't want to be helped or powerleveled, get killed repeatedly by monsters as they make their way to a section or dungeon that is appropriate to their level. that makes levelling up legitimately very difficult.
i have stopped playing AC, and when it is released i would like to play Dungeons and Dragons Online, and Middle Earth Online. if those two games suck, i think i will have to give up MMORPGs all together.
Monday, March 07, 2005
take off every lawdriod for infinite justice
CBS News | GameSpeak: Jack Thompson evil lawdroid esquire
wow. this guy seems to be for real.
well, no he doesn't. he sees that the video game industry is worth billions a year and he wants his cut. i am sure he really is concerned about t3h children and the gullible white people who work so hard to raise them... and not the steaming piles of fundage that could be excreted by an industry that is litterally pregnant with income and lacking a landmark case (and precendent) where someone failed to cash out rich.
check out his website. it sounds like the ads i see on TV for ambulance chasers.
this sounds like the opening to a dead kennedy's song:
if you really want to stop video game crime, here are some real crimes that need to be stopped:
wow. this guy seems to be for real.
well, no he doesn't. he sees that the video game industry is worth billions a year and he wants his cut. i am sure he really is concerned about t3h children and the gullible white people who work so hard to raise them... and not the steaming piles of fundage that could be excreted by an industry that is litterally pregnant with income and lacking a landmark case (and precendent) where someone failed to cash out rich.
check out his website. it sounds like the ads i see on TV for ambulance chasers.
this sounds like the opening to a dead kennedy's song:
we came home and found out son lying dead on hid bed from a gunshot wound. he had his headphones on and there was an ozzy record on the turntable. so we called our lawyers.
if you really want to stop video game crime, here are some real crimes that need to be stopped:
- jerks and wankers in online games: dudes that macro, or peekay. they need to be sued, or at least given the death penalty.
- fanboys for games that aren't released yet: dudes that crowd game forums with talk about a game that isn't even in beta. one dude in particular polluted our asheron's call forums with hype about horizons. he talked about how great it was and whatever, how it could restore your virginity and elminate erectile dysfunction. then HZ goes retail and he's already talking about World of Warcraft and how it restored his grandmother's eyesight before it even went beta.
- server downtime: whomever causes that needs to be sued back to the stone age.
- dudes with retarded handles: guys with racist screen names, or ones that were composed of a random synonym for death or suffering and a random foodstuff (names like deathcheese, agonyfries, or pizzacide) unless it also makes a pun, like coma-toast, because that's just *so* bloody clever.
- trolls in gaming forums: or any forum for that manner. trolls love to argue, so a lawyer might make a good match for them.
Subscribe to:
Posts (Atom)