i was hunting kablammus, my war mage, around mayoi and picked a fight with a swarm of golems.
soloing mages is tricky. they can handle creatures well above their level, but only one at a time. they have to hunt out in the open and pick single targets. sometimes this works well, sometimes it ends in death. mages die a lot, that's just a fact of mage life. it's hard to hunt a young mage solo, especially in the high teens to low twenties because there are not many level 30-40 creatures other than olthoi.
mayoi is probably the best place i have seen to hunt mages, tho you will just havve to tolerate packs of level 26 luggies, monougas and ursuins. he was doing ok with the packs of drudges, luggies, low level tuskers, and even the occasional olthoi, but when he ran into 3 unstable magma golems, things got rough.
i call it rough becuse he managed to kill the first UMG rather quickly, and the third decided not to come join the fun. normally this would mean great success, however 3 granite golems who were off my radar ALSO decided that they wanted a piece of the action, and i ended up back at the lifestone. i made a second pass with no luck and when i dropped my third corpse and the last of my death items, i decided it was getting out of hand.
so i visited the buffbot at our mansion. i figured two pyreal motes was a good trade for a couple of sets of buffs and then i set off to recover my bods. this is where things go interesting:
on my way to my bod i ran across a pack of mattekars, one of which was of the tundra variety. it took a few attempts, but i finally got it yielded and vulned, and after drianing it's dire mattekar buddies, i managed to kill it and received a robe of the tundra for my efforts, which is al 100, very nice for a robe. with a round of level 4 banes, it's al 300 for most attack types, which is nice seeing as how he has really outgrown the crappy al140 chainmail he is wearing.
when i finally get to the bods, all the golems have been replaced with drudges, including the northern black claw raider. i have stumbled into this dungeon before, and it's a great place for low to mid level mages to hunt. i still needed to get the bods, ao i tied to the portal instead. i have heard that you can't tie to it, but i figured it was worth a shot.
so i clear the spawns of drudges and other critters, grab the bods, and the northern black claw raider and his friends respawn again. so i hop thru the portal and finish out the buffs hunting and looting the drudges. thanks to the buffs, he was able to take on raveners and managed to make a couple of levels, and looted enough cash to finish buying his level 4 buffs. with a little more cash he can buy level 5 wars and then it just a matter of grinding to 40th and spec'd creature magic. the new robe will do nicley until i can find him a set of hieromancer's armor or a set of olthoi gear.
Tuesday, August 31, 2004
Thursday, August 26, 2004
i am not alone
MegaTokyo
read piro's rant about playing ragnarok online at the bottom of the page... he, like me, doesn't want lots of help and doesn't mind being a n00b:
that's pretty much how i am. i think part of it comes from starting the game in such a small monarchy with no inactive players, i had to take care of myself cuz there was no one on to help, even if i did need it. it's not that i don't like playing with other people... it's just that the way i like to play means i am never going to be high enough level to help anyone who isn't a total n00b, and i don't really have the patience to work with someone who is a total n00b.
read piro's rant about playing ragnarok online at the bottom of the page... he, like me, doesn't want lots of help and doesn't mind being a n00b:
"I'll help you level up!" was what friends always used to tell me, but there was always a part of me that rebelled against that idea, at least initially. I wanted to do my time as a true noob and figure things out the hard way. Having someone walk me through everything just seemed... like it'd take the fun out of it. Part of that comes from a very single player mindset i suffer from. Kind of odd that'd i'd take so much interest in an online roll playing game :P
that's pretty much how i am. i think part of it comes from starting the game in such a small monarchy with no inactive players, i had to take care of myself cuz there was no one on to help, even if i did need it. it's not that i don't like playing with other people... it's just that the way i like to play means i am never going to be high enough level to help anyone who isn't a total n00b, and i don't really have the patience to work with someone who is a total n00b.
Wednesday, August 25, 2004
teh pusher
so i made a character to push XP up to tinka. his name is shikome zue, named for a kind of japanese sword hidden in a cane, inspired by the sword lucy liu carries in kill bill vol1, which i saw the other night.
kome is an item only tank, and since his only real mission is to earn XP for his mistress, i went ahead and PL'd him a bit. after giving him all the white wasp wings and olthoi claws my other characters have collected, and a few buffs in the olthoi arcade, he is 24th level after about 4 hours of game play, and hasn't had a single death. it's revolting.
now i see why some choose to UCM. i still don't apporive of the practice, but if you are just going to buff up and hit the same dungeon, you might as well not be at the keyboard. anyway, in a few more levels he'll be able to hit the arcade and then some other place after that. playing him isn't much fun. i have taken item tinking with him to start out, tho i still haven't made a decision about what to with his other credits. at the very least, he will make a nice mule since he is so strong.
kome is an item only tank, and since his only real mission is to earn XP for his mistress, i went ahead and PL'd him a bit. after giving him all the white wasp wings and olthoi claws my other characters have collected, and a few buffs in the olthoi arcade, he is 24th level after about 4 hours of game play, and hasn't had a single death. it's revolting.
now i see why some choose to UCM. i still don't apporive of the practice, but if you are just going to buff up and hit the same dungeon, you might as well not be at the keyboard. anyway, in a few more levels he'll be able to hit the arcade and then some other place after that. playing him isn't much fun. i have taken item tinking with him to start out, tho i still haven't made a decision about what to with his other credits. at the very least, he will make a nice mule since he is so strong.
Monday, August 23, 2004
the projects
so here is a little update on my long term projects:
1) getting moy to 50th: getting my to 50th level was somewhat anticlimactic. he is now a big kid tho, and able to hunt and XP share with the best of them. my new goal for him to be 300 base in axe and casting level 7's in all 3 schools. so phase 1 is complete, now we are ready for phase 2.
2) training spear on hwa: hwa just made 40th and dumped UA for spear. he is an OG mage with a spear, and still a bit of a gimp until i can get some more points redistributed. he is also in need of some quest items to improve his abilities, namely some minors or moderates. i would call this project "mostly complete", now i just need to improve him with some items.
3) getting ratspike to 40th and becoming 3schooled: i have managed to get ratspike to 40th, so he now has the 2 skill credits he needs to dump arcane lore completely in favor of creature magic. i have lore unspec'd now and in two weeks, i will be able to untrian it and train critter. as a 3 school tank with lockpick, he will come in handy on quests that call for it. i would call this project "almost complete"
4) getting lesleah to 300 base in sword and meleeD: this is a very involved goal, but in the end, she will become my premier tank. she is still probably almost 30 points shy on sword, and 50 points shy in meleeD, and having just spec'd magicD as well, the temptation to pour points into it as well is strong indeed. she may actually hit 60th before she makes the 300's. 300's are compelling for 3 reasons: 1 the sword of lost light infusions, 2 her diamond shield, and 3, her sunstone gaunts. with those items and a full set of covenant armor, she be the kind of badass that other badasses are afraid of. i have tried to speed the process along a bit by powerleveling in the phyntos menace, but hunting there, however profitable, is just too miserable. i am pretty sick of OHN as well, and i think it's time to check out one of the higher level lugian citadels or alphus lassel for a change of pace.
5) getting tinka ready for pure muledom: tinka was going to be a mule that could actually fight. at the time i didn't realize that dagger was based off of coordination and quickness, so she was always lacking in both the dagger and meleeD departments. she had meleeD trained at creation, and i wanted to dump it in favor of leadership, arcane lore and specializing lockpick. i decided last nite that i would do this, the only problem is that she is my only mule, and is carrying just about everything. rather than get other characters to mule for her, i sold off some things that i no longer needed, and got her burden to around 160%, then took her to get buffed and made the run to cragstone and out to far horizon. the run was slow to say the least, and she got beaten on a few times by the local monsters. i took the long way around and got her to the big giant head largely unmolested. she took her acid dirk and made short work of the first four golems, but had no luck against the obsidians, she was hitting them for 6 and 8 points each. this was not good, and she nearly ate it once. this was a big problem. fortunately, i had decided to leave ratspike at the temple from his venture to untrain lore, so i logged tinka out and ratspike in, and i ran him thru the exit portal and back thru to the obsidians, where he made short work of them as well. with them out of the way, i signed tinka back in and ran thru the portal to the inner sanctum. witht he baddies out of the way, she dumped meleeD, trained lore and leadership, and dumped the points from meleeD accordingly. now she is ready for a vassal to earn XP for her, which takes me to my next project:
6) tinka's pusher: i want to roll a melee to swear to tinka and push XP up to her. my first thought was to roll a sword, since they have lots of quest items to choose from. i was thinking of your basic item only tank with loyalty spec'd, tho i really want a 3 school sword. after playing lesleah, i can see that swordies are definitely loved best by AC. part of me wants to eventually turn all of my melee hybrids into swords, so i have a collection: 1 og mage with sword trained, 1 life and sword spec'd, one 3 school sword tank, and one item only grief sword tank. that would be fun, but i am not sure they will end up that way. part of me wants to see hwa as an OG axer, tho life without meleeD is a scary proposition.
7) pyung the macer: Pyung is my 3 schooled UA tank, who will have enough credits to spec mace at 50th. he is 43rd right now, and will be my premier bug basher once i get him outfitted. his magical abilities suck, so i will start looking in to getting a rending mace for him.
8) janus the grief martyr: janus is my martyr mage, spec'd creature, life, and manaC. she is also trained in lore and item. right now she's almost 40th, and at 50th she will be able to spec magicD. this will improve her defenses against spell casters, and i am hoping this will make it easier to hunt with her solo. her real specialty is supporting other hunters. at 50th, with magicD sec'd and an awakener and her healer's heart, she will be the anchor for every family big hunt.
9) kablammus the opal mage: blammy is a war spec'd mage, and when he has the credits, he will spec critter. war magic is his thing, and while vulns help him hit harder, being resisted is his downfall. being able to magic yield stuff will be a big help to him, especially with a set of rending wands.
10) armor: this is the toughest project since i don't know how or where to begin. essentially i want sets of unique armor for all of my characters. some of them are complete already some are still rocking the hand me down explorer or olthoi gear. pyung and hwa have GSX and matching helmets that make them look super cool (pyung is in sliver koujia with a matching kabuton, and hwa is in red amuli with a red virindi mask), i have a set of 40+ otlhoi armor on moy, but i would rather see him in something else. i want to get a set of exarch armor for kablammus as he grows up. when all of my guys make 50th, i would like them to have armor that makes them distinctive.
1) getting moy to 50th: getting my to 50th level was somewhat anticlimactic. he is now a big kid tho, and able to hunt and XP share with the best of them. my new goal for him to be 300 base in axe and casting level 7's in all 3 schools. so phase 1 is complete, now we are ready for phase 2.
2) training spear on hwa: hwa just made 40th and dumped UA for spear. he is an OG mage with a spear, and still a bit of a gimp until i can get some more points redistributed. he is also in need of some quest items to improve his abilities, namely some minors or moderates. i would call this project "mostly complete", now i just need to improve him with some items.
3) getting ratspike to 40th and becoming 3schooled: i have managed to get ratspike to 40th, so he now has the 2 skill credits he needs to dump arcane lore completely in favor of creature magic. i have lore unspec'd now and in two weeks, i will be able to untrian it and train critter. as a 3 school tank with lockpick, he will come in handy on quests that call for it. i would call this project "almost complete"
4) getting lesleah to 300 base in sword and meleeD: this is a very involved goal, but in the end, she will become my premier tank. she is still probably almost 30 points shy on sword, and 50 points shy in meleeD, and having just spec'd magicD as well, the temptation to pour points into it as well is strong indeed. she may actually hit 60th before she makes the 300's. 300's are compelling for 3 reasons: 1 the sword of lost light infusions, 2 her diamond shield, and 3, her sunstone gaunts. with those items and a full set of covenant armor, she be the kind of badass that other badasses are afraid of. i have tried to speed the process along a bit by powerleveling in the phyntos menace, but hunting there, however profitable, is just too miserable. i am pretty sick of OHN as well, and i think it's time to check out one of the higher level lugian citadels or alphus lassel for a change of pace.
5) getting tinka ready for pure muledom: tinka was going to be a mule that could actually fight. at the time i didn't realize that dagger was based off of coordination and quickness, so she was always lacking in both the dagger and meleeD departments. she had meleeD trained at creation, and i wanted to dump it in favor of leadership, arcane lore and specializing lockpick. i decided last nite that i would do this, the only problem is that she is my only mule, and is carrying just about everything. rather than get other characters to mule for her, i sold off some things that i no longer needed, and got her burden to around 160%, then took her to get buffed and made the run to cragstone and out to far horizon. the run was slow to say the least, and she got beaten on a few times by the local monsters. i took the long way around and got her to the big giant head largely unmolested. she took her acid dirk and made short work of the first four golems, but had no luck against the obsidians, she was hitting them for 6 and 8 points each. this was not good, and she nearly ate it once. this was a big problem. fortunately, i had decided to leave ratspike at the temple from his venture to untrain lore, so i logged tinka out and ratspike in, and i ran him thru the exit portal and back thru to the obsidians, where he made short work of them as well. with them out of the way, i signed tinka back in and ran thru the portal to the inner sanctum. witht he baddies out of the way, she dumped meleeD, trained lore and leadership, and dumped the points from meleeD accordingly. now she is ready for a vassal to earn XP for her, which takes me to my next project:
6) tinka's pusher: i want to roll a melee to swear to tinka and push XP up to her. my first thought was to roll a sword, since they have lots of quest items to choose from. i was thinking of your basic item only tank with loyalty spec'd, tho i really want a 3 school sword. after playing lesleah, i can see that swordies are definitely loved best by AC. part of me wants to eventually turn all of my melee hybrids into swords, so i have a collection: 1 og mage with sword trained, 1 life and sword spec'd, one 3 school sword tank, and one item only grief sword tank. that would be fun, but i am not sure they will end up that way. part of me wants to see hwa as an OG axer, tho life without meleeD is a scary proposition.
7) pyung the macer: Pyung is my 3 schooled UA tank, who will have enough credits to spec mace at 50th. he is 43rd right now, and will be my premier bug basher once i get him outfitted. his magical abilities suck, so i will start looking in to getting a rending mace for him.
8) janus the grief martyr: janus is my martyr mage, spec'd creature, life, and manaC. she is also trained in lore and item. right now she's almost 40th, and at 50th she will be able to spec magicD. this will improve her defenses against spell casters, and i am hoping this will make it easier to hunt with her solo. her real specialty is supporting other hunters. at 50th, with magicD sec'd and an awakener and her healer's heart, she will be the anchor for every family big hunt.
9) kablammus the opal mage: blammy is a war spec'd mage, and when he has the credits, he will spec critter. war magic is his thing, and while vulns help him hit harder, being resisted is his downfall. being able to magic yield stuff will be a big help to him, especially with a set of rending wands.
10) armor: this is the toughest project since i don't know how or where to begin. essentially i want sets of unique armor for all of my characters. some of them are complete already some are still rocking the hand me down explorer or olthoi gear. pyung and hwa have GSX and matching helmets that make them look super cool (pyung is in sliver koujia with a matching kabuton, and hwa is in red amuli with a red virindi mask), i have a set of 40+ otlhoi armor on moy, but i would rather see him in something else. i want to get a set of exarch armor for kablammus as he grows up. when all of my guys make 50th, i would like them to have armor that makes them distinctive.
Thursday, August 05, 2004
wendigo's arcade fiasco
sometimes i do stupid things without knowing, but it's especially tragic when i do stupid stuff while i am fully aware.
i have rerolled so many characters that i have levelling newbs up down to a science.
here's how it works: i have a complete set of explorer gear (armor, shield and jewelry) that i use for my first 15 or so levels, hunting the drudge hideout first, then the shoushi grotto, then finally the first two pincer runs and the olthoi arcade. once you get lore up to a usable level, it's time to look for level4 and 5 item buffs, or work on becoming 3 schooled, and casting level 3 spells. once you hit something like 15th to 20th, you hit the lugian citadel, and at 20th it's time to move into lesser olthoi armor. from there, you should be street legal and can hunt for your own loot.
this isn't a quick process since i really don't do buff bots, but it is fairly efficient. wendigo, my xbow tank, has made the jump from explorer armor to olthoi gear, with an unimbued simulacra helm that i found in a shop. i have him some level4 item buffs, including cold and acid protects (which he will use to hunt the sclavus cit), and a nice pair of armor6 pants. i cheated a little and used nai to drop some buffs on him to activate the stuff, but he is essentially ready to hunt. the only problem is he is lacking the physical protects such as blade, bludge, and pierce.
this makes hunting in the arcade pretty challenging since bugs can do hella piecing damage if you aren't protected.
i figured his meleeD was gonna make up for his lack of protects, but i was clearly mistaken. my first trip there i met some impatient shrew named tinkle bell. she aksed me where i was going and for some stupid reason i said i told her (actually it was greed, remembering the very productive run i had with ratspike a few weeks ago). she got all impatient when i was buying arrows. her impatience grew when i realized i could only buy shafts in redspire and had to fletch a bunch of them.
we finally got to the arcade and i realized too late that i had no stamina potions. i got killed when i bottomed out and had to run back. our little fellowship was concerned over my bod, which was sweet, but i knew exactly where it was, so i wasn't concerned. i used the free trip to the lifestone to buy stamina potions, and ran back in. i joined up with tinkle, who didn't know her way around the arcade, and was trying to join the others who were hunting the servants on the bottom floor.
people who hunt the arcade always head straight for the servants and wait around for them to spawn. i don't know why they do that. it's retarded, if you ask me, since there are hundreds of bugs on the drone level who, while being worth 33% less XP are easier to kill and 4 times as plentiful. i am all for hunting serviant if no one is on the servant floor, but if it's camped, just go somewhere else.
this is why i don't normally fellow in the arcade.
the arcade is a great place for low level chars to hunt cuz it's good XP, olthoi don't cast war spells, and you can decide how far in you want to go. i also like the OHN for the same reasons.
anyway, i get back to my bod, and lead tinkle to the drones floor, and stupid me, i get waffled again. at this point i just give up and log out, and i will have to go back thru my items and stuff to find a pierce protect.
i have one on a bracelet, so i just need to find a ring with the same quickness or coordination buffs provided by my current bracelets.
so for now, wendigo sucks until i can find a better protect for him. once i get that he should be able to hunt the scalvus cit and, hopefully, OHN. i am not sure what to do with him from here. he is already template complete, perhaps i will spec magicD, but that would pretty much make him lesleah hope, with lockpick and an Xbow.
i have rerolled so many characters that i have levelling newbs up down to a science.
here's how it works: i have a complete set of explorer gear (armor, shield and jewelry) that i use for my first 15 or so levels, hunting the drudge hideout first, then the shoushi grotto, then finally the first two pincer runs and the olthoi arcade. once you get lore up to a usable level, it's time to look for level4 and 5 item buffs, or work on becoming 3 schooled, and casting level 3 spells. once you hit something like 15th to 20th, you hit the lugian citadel, and at 20th it's time to move into lesser olthoi armor. from there, you should be street legal and can hunt for your own loot.
this isn't a quick process since i really don't do buff bots, but it is fairly efficient. wendigo, my xbow tank, has made the jump from explorer armor to olthoi gear, with an unimbued simulacra helm that i found in a shop. i have him some level4 item buffs, including cold and acid protects (which he will use to hunt the sclavus cit), and a nice pair of armor6 pants. i cheated a little and used nai to drop some buffs on him to activate the stuff, but he is essentially ready to hunt. the only problem is he is lacking the physical protects such as blade, bludge, and pierce.
this makes hunting in the arcade pretty challenging since bugs can do hella piecing damage if you aren't protected.
i figured his meleeD was gonna make up for his lack of protects, but i was clearly mistaken. my first trip there i met some impatient shrew named tinkle bell. she aksed me where i was going and for some stupid reason i said i told her (actually it was greed, remembering the very productive run i had with ratspike a few weeks ago). she got all impatient when i was buying arrows. her impatience grew when i realized i could only buy shafts in redspire and had to fletch a bunch of them.
we finally got to the arcade and i realized too late that i had no stamina potions. i got killed when i bottomed out and had to run back. our little fellowship was concerned over my bod, which was sweet, but i knew exactly where it was, so i wasn't concerned. i used the free trip to the lifestone to buy stamina potions, and ran back in. i joined up with tinkle, who didn't know her way around the arcade, and was trying to join the others who were hunting the servants on the bottom floor.
people who hunt the arcade always head straight for the servants and wait around for them to spawn. i don't know why they do that. it's retarded, if you ask me, since there are hundreds of bugs on the drone level who, while being worth 33% less XP are easier to kill and 4 times as plentiful. i am all for hunting serviant if no one is on the servant floor, but if it's camped, just go somewhere else.
this is why i don't normally fellow in the arcade.
the arcade is a great place for low level chars to hunt cuz it's good XP, olthoi don't cast war spells, and you can decide how far in you want to go. i also like the OHN for the same reasons.
anyway, i get back to my bod, and lead tinkle to the drones floor, and stupid me, i get waffled again. at this point i just give up and log out, and i will have to go back thru my items and stuff to find a pierce protect.
i have one on a bracelet, so i just need to find a ring with the same quickness or coordination buffs provided by my current bracelets.
so for now, wendigo sucks until i can find a better protect for him. once i get that he should be able to hunt the scalvus cit and, hopefully, OHN. i am not sure what to do with him from here. he is already template complete, perhaps i will spec magicD, but that would pretty much make him lesleah hope, with lockpick and an Xbow.
the big move
i have been fighting with blogger over archiving for far too long.
so i surrendered and moved the host to blogspot.
this means that the formatting and links i set up are no more, but i will hack the template a bit and see if i can't infuse just a little personality into it.
i don't think that anyone has visited here yet, as i have not given the URL to a single living soul, but just in case, i will put up a redirecor on the old site.
so i surrendered and moved the host to blogspot.
this means that the formatting and links i set up are no more, but i will hack the template a bit and see if i can't infuse just a little personality into it.
i don't think that anyone has visited here yet, as i have not given the URL to a single living soul, but just in case, i will put up a redirecor on the old site.
Monday, August 02, 2004
redistributing
i have a collection of characters who range from full on mages to item only tanks, and a few mixes in between, and now that they are levelling up, i am experincing some growing pains and/or some overlap with my templates.
i have a guy named wendigo, who is an item only tank xbower with lockpick. he is a better template than my tank bower, with 100 startig focus and 10 strength, so he is a better healer, fletcher, and lockpicker. since he is essentially tonsihiki with an xbow, i am gonna redistribute tonishiki into a life archer.
first thing i will need to do is get him to 40th first so he has enough skill credits. since he is like 28th now, that will be a bit of a project.
then i need to pull points out of quickness and strength and put them into focus and self, then unspec bow and MeleeD, and untrian lore and lockpick, then train manaC, creature, and life magic, then finally, spec life magic.
at some point i will probably spec bow again once i get the credits.
another redistribution project will be to outfit hwa rang to be a better melee.
hwa was an OG UA, and his original template was 40 str, 80 coord, 50 quick, 10 end, 50 focus and 100 self.
this left him with a few holes:
1) his melee damage was pathetic.
2) his healing skill is also pathetic.
3) his magic skills are somewhat poor for a dual spec character of his level.
the melee damage is being addressed in two ways:
first, i spent 4 credits to strain spear. i could have spec'd UA with just two more, but i figured a higher base damage was more important at this point.
second: i am going to redistribute his attributes to support his other goals.
moy, my life axer, came after hwa, and was an attempt to compromise between my two UA characters, hwa and pyung. pyung is a 3school tank, so his melee is very strong, but he can't use his magic very well offensively. if pyung is hunting at his level he cannot land a debuff or a vuln, so his magic used pretty much just to buff or to recover between spawns. this is fine, and at the higher levels he will make a great hunter, especially when he trades UA for mace. moy is specc'd life magic and axe, so he can vuln and his axe skill is strong enough to hit without using debuffs. his template is a bit higher in strength, at the expense of a bit of magic. i would like to boost hwa's strength a bit, while keeping his magic skills roughly the same.
to do this, i will need to lower quickness and self a bit, while raising foucs and strength. pulling points out of self and putting them into focus, should boost his ability to heal, without adversely affecting his magic skills. i am hoping that the hit to meleeD won't be all that severe thanks to him using a shield, but only time will tell. i have redistributed my first round of points, pulling 10 points from self and adding them to focus. once i get to 80 focus, i will pull some points from quickness, so he has 80's in both focus and self, and 6o's in both coord and strength.
i have yet to decide on a weapon of choice for hwa. part of me wants to spec spear, while part wants to just train a high damage weapon like sword or mace. axe would be a good choice if i didn't already have an axer who wasn't so much like hwa already.
as for pyung, he too is suffering the growing pains of not being able to inflict damage. so i am going to level him up so he is able to train and spec mace. pyung is pretty much a bug hunter to begin with, so mace will be a nice addition to his arsenal.
i have a guy named wendigo, who is an item only tank xbower with lockpick. he is a better template than my tank bower, with 100 startig focus and 10 strength, so he is a better healer, fletcher, and lockpicker. since he is essentially tonsihiki with an xbow, i am gonna redistribute tonishiki into a life archer.
first thing i will need to do is get him to 40th first so he has enough skill credits. since he is like 28th now, that will be a bit of a project.
then i need to pull points out of quickness and strength and put them into focus and self, then unspec bow and MeleeD, and untrian lore and lockpick, then train manaC, creature, and life magic, then finally, spec life magic.
at some point i will probably spec bow again once i get the credits.
another redistribution project will be to outfit hwa rang to be a better melee.
hwa was an OG UA, and his original template was 40 str, 80 coord, 50 quick, 10 end, 50 focus and 100 self.
this left him with a few holes:
1) his melee damage was pathetic.
2) his healing skill is also pathetic.
3) his magic skills are somewhat poor for a dual spec character of his level.
the melee damage is being addressed in two ways:
first, i spent 4 credits to strain spear. i could have spec'd UA with just two more, but i figured a higher base damage was more important at this point.
second: i am going to redistribute his attributes to support his other goals.
moy, my life axer, came after hwa, and was an attempt to compromise between my two UA characters, hwa and pyung. pyung is a 3school tank, so his melee is very strong, but he can't use his magic very well offensively. if pyung is hunting at his level he cannot land a debuff or a vuln, so his magic used pretty much just to buff or to recover between spawns. this is fine, and at the higher levels he will make a great hunter, especially when he trades UA for mace. moy is specc'd life magic and axe, so he can vuln and his axe skill is strong enough to hit without using debuffs. his template is a bit higher in strength, at the expense of a bit of magic. i would like to boost hwa's strength a bit, while keeping his magic skills roughly the same.
to do this, i will need to lower quickness and self a bit, while raising foucs and strength. pulling points out of self and putting them into focus, should boost his ability to heal, without adversely affecting his magic skills. i am hoping that the hit to meleeD won't be all that severe thanks to him using a shield, but only time will tell. i have redistributed my first round of points, pulling 10 points from self and adding them to focus. once i get to 80 focus, i will pull some points from quickness, so he has 80's in both focus and self, and 6o's in both coord and strength.
i have yet to decide on a weapon of choice for hwa. part of me wants to spec spear, while part wants to just train a high damage weapon like sword or mace. axe would be a good choice if i didn't already have an axer who wasn't so much like hwa already.
as for pyung, he too is suffering the growing pains of not being able to inflict damage. so i am going to level him up so he is able to train and spec mace. pyung is pretty much a bug hunter to begin with, so mace will be a nice addition to his arsenal.
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