Monday, August 23, 2004

the projects

so here is a little update on my long term projects:

1) getting moy to 50th: getting my to 50th level was somewhat anticlimactic. he is now a big kid tho, and able to hunt and XP share with the best of them. my new goal for him to be 300 base in axe and casting level 7's in all 3 schools. so phase 1 is complete, now we are ready for phase 2.

2) training spear on hwa: hwa just made 40th and dumped UA for spear. he is an OG mage with a spear, and still a bit of a gimp until i can get some more points redistributed. he is also in need of some quest items to improve his abilities, namely some minors or moderates. i would call this project "mostly complete", now i just need to improve him with some items.

3) getting ratspike to 40th and becoming 3schooled: i have managed to get ratspike to 40th, so he now has the 2 skill credits he needs to dump arcane lore completely in favor of creature magic. i have lore unspec'd now and in two weeks, i will be able to untrian it and train critter. as a 3 school tank with lockpick, he will come in handy on quests that call for it. i would call this project "almost complete"

4) getting lesleah to 300 base in sword and meleeD: this is a very involved goal, but in the end, she will become my premier tank. she is still probably almost 30 points shy on sword, and 50 points shy in meleeD, and having just spec'd magicD as well, the temptation to pour points into it as well is strong indeed. she may actually hit 60th before she makes the 300's. 300's are compelling for 3 reasons: 1 the sword of lost light infusions, 2 her diamond shield, and 3, her sunstone gaunts. with those items and a full set of covenant armor, she be the kind of badass that other badasses are afraid of. i have tried to speed the process along a bit by powerleveling in the phyntos menace, but hunting there, however profitable, is just too miserable. i am pretty sick of OHN as well, and i think it's time to check out one of the higher level lugian citadels or alphus lassel for a change of pace.

5) getting tinka ready for pure muledom: tinka was going to be a mule that could actually fight. at the time i didn't realize that dagger was based off of coordination and quickness, so she was always lacking in both the dagger and meleeD departments. she had meleeD trained at creation, and i wanted to dump it in favor of leadership, arcane lore and specializing lockpick. i decided last nite that i would do this, the only problem is that she is my only mule, and is carrying just about everything. rather than get other characters to mule for her, i sold off some things that i no longer needed, and got her burden to around 160%, then took her to get buffed and made the run to cragstone and out to far horizon. the run was slow to say the least, and she got beaten on a few times by the local monsters. i took the long way around and got her to the big giant head largely unmolested. she took her acid dirk and made short work of the first four golems, but had no luck against the obsidians, she was hitting them for 6 and 8 points each. this was not good, and she nearly ate it once. this was a big problem. fortunately, i had decided to leave ratspike at the temple from his venture to untrain lore, so i logged tinka out and ratspike in, and i ran him thru the exit portal and back thru to the obsidians, where he made short work of them as well. with them out of the way, i signed tinka back in and ran thru the portal to the inner sanctum. witht he baddies out of the way, she dumped meleeD, trained lore and leadership, and dumped the points from meleeD accordingly. now she is ready for a vassal to earn XP for her, which takes me to my next project:

6) tinka's pusher: i want to roll a melee to swear to tinka and push XP up to her. my first thought was to roll a sword, since they have lots of quest items to choose from. i was thinking of your basic item only tank with loyalty spec'd, tho i really want a 3 school sword. after playing lesleah, i can see that swordies are definitely loved best by AC. part of me wants to eventually turn all of my melee hybrids into swords, so i have a collection: 1 og mage with sword trained, 1 life and sword spec'd, one 3 school sword tank, and one item only grief sword tank. that would be fun, but i am not sure they will end up that way. part of me wants to see hwa as an OG axer, tho life without meleeD is a scary proposition.

7) pyung the macer: Pyung is my 3 schooled UA tank, who will have enough credits to spec mace at 50th. he is 43rd right now, and will be my premier bug basher once i get him outfitted. his magical abilities suck, so i will start looking in to getting a rending mace for him.

8) janus the grief martyr: janus is my martyr mage, spec'd creature, life, and manaC. she is also trained in lore and item. right now she's almost 40th, and at 50th she will be able to spec magicD. this will improve her defenses against spell casters, and i am hoping this will make it easier to hunt with her solo. her real specialty is supporting other hunters. at 50th, with magicD sec'd and an awakener and her healer's heart, she will be the anchor for every family big hunt.

9) kablammus the opal mage: blammy is a war spec'd mage, and when he has the credits, he will spec critter. war magic is his thing, and while vulns help him hit harder, being resisted is his downfall. being able to magic yield stuff will be a big help to him, especially with a set of rending wands.

10) armor: this is the toughest project since i don't know how or where to begin. essentially i want sets of unique armor for all of my characters. some of them are complete already some are still rocking the hand me down explorer or olthoi gear. pyung and hwa have GSX and matching helmets that make them look super cool (pyung is in sliver koujia with a matching kabuton, and hwa is in red amuli with a red virindi mask), i have a set of 40+ otlhoi armor on moy, but i would rather see him in something else. i want to get a set of exarch armor for kablammus as he grows up. when all of my guys make 50th, i would like them to have armor that makes them distinctive.