Monday, August 02, 2004

redistributing

i have a collection of characters who range from full on mages to item only tanks, and a few mixes in between, and now that they are levelling up, i am experincing some growing pains and/or some overlap with my templates.

i have a guy named wendigo, who is an item only tank xbower with lockpick. he is a better template than my tank bower, with 100 startig focus and 10 strength, so he is a better healer, fletcher, and lockpicker. since he is essentially tonsihiki with an xbow, i am gonna redistribute tonishiki into a life archer.

first thing i will need to do is get him to 40th first so he has enough skill credits. since he is like 28th now, that will be a bit of a project.

then i need to pull points out of quickness and strength and put them into focus and self, then unspec bow and MeleeD, and untrian lore and lockpick, then train manaC, creature, and life magic, then finally, spec life magic.

at some point i will probably spec bow again once i get the credits.

another redistribution project will be to outfit hwa rang to be a better melee.

hwa was an OG UA, and his original template was 40 str, 80 coord, 50 quick, 10 end, 50 focus and 100 self.

this left him with a few holes:

1) his melee damage was pathetic.
2) his healing skill is also pathetic.
3) his magic skills are somewhat poor for a dual spec character of his level.

the melee damage is being addressed in two ways:
first, i spent 4 credits to strain spear. i could have spec'd UA with just two more, but i figured a higher base damage was more important at this point.

second: i am going to redistribute his attributes to support his other goals.

moy, my life axer, came after hwa, and was an attempt to compromise between my two UA characters, hwa and pyung. pyung is a 3school tank, so his melee is very strong, but he can't use his magic very well offensively. if pyung is hunting at his level he cannot land a debuff or a vuln, so his magic used pretty much just to buff or to recover between spawns. this is fine, and at the higher levels he will make a great hunter, especially when he trades UA for mace. moy is specc'd life magic and axe, so he can vuln and his axe skill is strong enough to hit without using debuffs. his template is a bit higher in strength, at the expense of a bit of magic. i would like to boost hwa's strength a bit, while keeping his magic skills roughly the same.

to do this, i will need to lower quickness and self a bit, while raising foucs and strength. pulling points out of self and putting them into focus, should boost his ability to heal, without adversely affecting his magic skills. i am hoping that the hit to meleeD won't be all that severe thanks to him using a shield, but only time will tell. i have redistributed my first round of points, pulling 10 points from self and adding them to focus. once i get to 80 focus, i will pull some points from quickness, so he has 80's in both focus and self, and 6o's in both coord and strength.

i have yet to decide on a weapon of choice for hwa. part of me wants to spec spear, while part wants to just train a high damage weapon like sword or mace. axe would be a good choice if i didn't already have an axer who wasn't so much like hwa already.

as for pyung, he too is suffering the growing pains of not being able to inflict damage. so i am going to level him up so he is able to train and spec mace. pyung is pretty much a bug hunter to begin with, so mace will be a nice addition to his arsenal.