so i am grappling with the decisions i have made for hwa rang.
i know his starting stats are straight gimpin, and i am trying to fix that, but i am not sure what to do about his choice of melee weapon. he was just trained UA, and with is low strength, he was not much of a force to be reckoned with in the damage department. that is fine, since he uses imperils, vulns and debuffs to knock things don to his level and increase his damage.
while his magic skills are coming along nicely, he is still lacking in the damage department. my first step was to dump the XP he had in UA and train spear. that, backed with tossing a few points into strength, should improve his damage a bit. i have hunted him a bit and he is now able to hit for double damage without an imperil, and for 50 points a shot after a full set of debuffs.
this is good, but not great. i need to either specialize a weapon so that he can land more hits, or take a weapon that will let him oneshot creatures. this is why i have been contemplating just dumping meleeD all together, and pulling the points out of quickness to add to strength. with the extra skill credits he could spec a weapon like mace or axe to do the most damage. he can land drains on lots of things now, so he should be able to live without meleeD. i may have to bump his endurnace and stamina a bit to compensate for hitting at full power.
i would like to do axe instead of mace. axes are generall lighter than maces, and therefore use less stamina. hwa is lacking a bit in the strength department, even once but that would leave me with three axers (moy, kats, and now hwa). this is compounded by the fact that moy and hwa are pretty similar templatewise. i will fix that by taking sword on moy. he started as a sword back in the day, and around 60th he will have it again.