it is no secret that i hate tuskers. i don't understand how people can say they are great for mages to fight because they hit *so* hard. nom's main, ki'lin has made 65th and he wants his patron to catch up with him (moy, the patron, is only 57th). i am eager for moy to make 60th since he will convert to sword, and be my life spec'd sword. that will put the count as follows:
3 mages (one life/manaC, one martyr and one opal mage)
2 swords (one lifespec, one grief tank)
2 axers (one tank and one OG)
1 archer (tank)
2 daggers (one 3school tank and one lifespec, both with lockpick)
1 macer (3school tank)
1 trade mule (quad spec)
so i decided to visit alphus lassel with opti, my monarch. i am not big on being helped to level, but i figure opti and nom will bug me about it until i give in. besides it will be a good opportunity to loot those freaking scrolls i need.
now that moy has gained some levels, i can re-adjust his starting stats. like with hwa, his OG cousin, i favored quickness and coordination over strength. now is the time to make them more extreme in their starting stats, by pulling points out of quickness and coordination and pulling them into strength.
moy and hwa are supposed to be subtly different. moy is a melee first, and a mage second while hwa is a mage first and a melee second. right now, both of them are axers, tho i am not exactly sure if i want hwa to remain such. if hunting hwa without meleeD proves to be too difficult, i may move him back to spear.
hwa relies on debuffs and vulns to take things down. he also uses drains to keep himself going while he tosses his imps/debuffs/vulns around. i am hoping that high life magic will make up for his lack of meleeD. the hope is that life protects and drains will keep him alive while he casts his laundry list of spells to knock something down to size. hwa fights like a mage, taking on one or two big things out in the open, while moy fights mobs in dungeons.
moy is a bit sturdier, thanks to meleeD mostly, though his life magic is weaker than hwa's. he tends to fight more like a melee, taking on mobs, and tossing imperils around to soften things up. he uses drains while casting, but then puts the shield up and never looks back.
both guys have the option of using life bolts to take targets down, should the need arise, or can play the role of healer/revitalizer as well.
taking the hit on quickness for moy will cause him to rely on his life magic more since his meleeD will go down a little. i still have the life/dagger project on the back burner. she will trade the damage that moy inflicts, for defensive ability, having a higher meleeD thanks to dagger being more stat friendly. she will be a more defensive version of the melee/mage hybrid.